A turn-based strategy RPG with higly deterministc mechanics, beautiful art and deep
Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc
mechanics, beautiful hand-painted 2D art and deep gameplay.
Hire characters of unique classes, and wisely use their strengths, skills and weapons
to defeat tough enemies as you travel through the continent of Kaus in the single-player
campaign, or challenge other players in co-op multiplayer battles.
Classes differentiate themselves in terms of a variety of battle stats: from strength
to magic power and defense, movement capability such as walkable distance and jump
height, as well as frequency of action. Moreover, fighters of a given class specialize
in the use of only two weapons and their related techniques. The knight is your
all-round balanced warrior, the dwarf a martial artist with great defense, the lionman
an unstoppable force of nature, and the list goes on with eight carefully diversified
unit types, each with their own strategic role in battle.
There are many different weapon types: swords, bows, axes, knives, and all have
their characteristic attack patterns and allow the execution of specific techniques.
Hammers can be used to break your opponents armors, knives thrown to inflict status
ailments, while hand combat is good to move targets and open paths through your
enemy's defense line.
All magic skills belong to some element and different elements include skills
that are quite different among themselves expecially in terms of range and
area of effect.
To give you some examples, Water skills are able to hit multiple targets in wide
patterns, and they can target only positions lower than the caster; Earth skills
always affect the positions around the caster; Lightning skills can only strike
single targets and have no height limitation; Wind skills target multiple positions
and have the highest range.
In addition, some elemental skills may cause some status ailments, like Ice skills
that induce Paralysis, or Lightning that induce Darkness.
On top of that, different characters have higher or lower affinity with each element,
making them more or less vulnerable and able to deal more or less damage.
You can develop your characters by learning new skills and balancing their battle
stats to suit your strategy.
Build and share your own maps with the in-game map editor.
Charlie Fleed - author, developer
Carl Zeno Manalo - UI artist
Lane Brown - 2D environment artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Nick Resa - 3D animator
Agnes Swart - 3D animator
Matthew Weekes - level designer